Project Name: Sync

 Pixel LLC

Release Date:

 Wii U
I was in charge of creating level and prop designs for the Sci-Fi puzzle shooter, Sync. I worked alongside the creative director and 3D modeler daily to create these finished pieces. A combination of 3D modeling and 2D digital painting was used heavily through out the process.

Exploring other level design concepts. 

Level concepts showcasing what players are to expect upon first entering a puzzle room.

Boss Level design. 

Explorations of boss level floor designs.

Boss door explorations.

A more refined boss door design with animation unlock concepts.

The hallway players encounter before entering into the boss level. 

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